Welcome to our newest production.
Pentomino is a puzzle-game where you have to solve 464 different puzzles, split into:
- 32 easy puzzles where you’ll have to place two token
- 216 medium puzzles with three token
- 216 hard puzzles where you’ll have to place four token
Additionally during the fourth game-mode, you’ll have to solve all 464 puzzles against the clock.
The first three modes start the puzzles randomized, the fourth-mode, the survival-mode, starts always with the same puzzle. The game consists of 15 different token.
Pentomino runs on every CPC, both Plus and also on the GX4000. Different image-types are provided in the zip-archive.
After the complicated Defence with all it’s balancing and bankswitching to squeeze everything out of the 128kB, I decided to take a little “break” and do something less complex, which doesn’t take additional 3 years. So I decided to code something especially for my big son (6 years old). And as he likes a board game like Pentomino, I decided to go this way.
As you may have noticed above, I spoke about “our newest production” and I’m glad that, after doing Defence alone, I teamed up with HAL6128 who did a fantastic work doing all the graphics.
Again, I used some fantastic tunes, composed by MmcM. Thank you!
Although we don’t use real Pentominoes all around, if you are interested about the term, you can read about Pentominoes at Wikipedia: Pentomino
It was quite a big challenge to fit everything into the 64kB of RAM I wanted to use to satisfy all machines but I had much fun doing it ;). The memory between 0x40 and 0xFFFF is nearly completely used by me (operating system is disabled). Only 204 bytes are left.
The ZIP-File contains the manual and following images:
– Disk-Image (DSK)
– Tape-Image (CDT)
– Cartridge-Image (CPR)
Have Fun !
Pentomino on the Internet
Thank you! You keep retro-gaming alive.
When you publish something about my productions or you are aware of an article not mentioned here, please let me know.