This is my try to make a Bad Apple-Version for an enhanced CPC. Our machine was missing one, so here it is.
You can start start the demo and watch the intro with at least 128kB RAM (eg. CPC 6128) but you need 1MB RAM and a Playcity to watch the full Bad Apple animation. With less RAM you can only watch a part of it and the CPC will eventually crash after it used the available amount of RAM.
Pentomino is a puzzle-game where you have to solve 464 different puzzles, split into:
32 easy puzzles where you’ll have to place two token
216 medium puzzles with three token
216 hard puzzles where you’ll have to place four token
Additionally during the fourth game-mode, you’ll have to solve all 464 puzzles against the clock.
The first three modes start the puzzles randomized, the fourth-mode, the survival-mode, starts always with the same puzzle. The game consists of 15 different token.
Pentomino runs on every CPC, both Plus and also on the GX4000. Different image-types are provided in the zip-archive.
After the complicated Defence with all it’s balancing and bankswitching to squeeze everything out of the 128kB, I decided to take a little “break” and do something less complex, which doesn’t take additional 3 years. So I decided to code something especially for my big son (6 years old). And as he likes a board game like Pentomino, I decided to go this way.
As you may have noticed above, I spoke about “our newest production” and I’m glad that, after doing Defence alone, I teamed up with HAL6128 who did a fantastic work doing all the graphics.
Again, I used some fantastic tunes, composed by MmcM. Thank you!
Although we don’t use real Pentominoes all around, if you are interested about the term, you can read about Pentominoes at Wikipedia: Pentomino
It was quite a big challenge to fit everything into the 64kB of RAM I wanted to use to satisfy all machines but I had much fun doing it ;). The memory between 0x40 and 0xFFFF is nearly completely used by me (operating system is disabled). Only 204 bytes are left.
And now have fun!
The ZIP-File contains the manual and following images:
Defence is a so-called tower defense game written by me during the years 2014-2016.
Your task is to prevent the enemies to reach their goals by placing weapons around the playground. In the best case, you place the weapons in a way, which forces the ground enemies in a maze.
The game should run on every CPC and Plus with 6128 compatible 128kB RAM and floppy drive (AMSDOS and PARADOS (ROM7 and ROM6) tested) but was only tested on Emulator, real 6128 and real 6128+. Please give the fantastic music a try on a real machine!
Soundtrack on Vinyl-CDR including the digital-edition.
Personalized digital edition.
You get the game, personalized to you, as dsk and hfe-files.
Of course, you get the manual.
You get the soundtrack, downloadable as mp3-files.
You support my further cpc game developments.
See below how to buy one of the personalized editions of Defence.
Personalized editions of Defence:
The two personalized editions show your name at several positions ingame and the scroll in the main menu will thank you for your support.
The freeware edition plays exactly like the other two. So there is no rip-off or something like that forcing you to buy a personalized-one! But I found it a nice idea to offer these personalized editions because new (and especially personalized) releases are rare these days.
You can buy the personalized digital edition for 10€ via the PayPal-button below.
You get the personalized physical edition for 20€ including shipping worldwide (uninsured, no tracking).
Please don’t forget to include the name to which I should personalize the game to. Also, if you like to get the physical edition, please provide which disk-type you want.
Also you can buy Defence at Amazon:
(just for the fun of having actual CPC-Stuff there)
If you don’t like Amazon and PayPal, please contact me.